Textbooks

  • Preece, Sharp & Rogers. 2023. Interaction Design: Beyond Human-Computer Interaction, 6th Edition. John Wiley & Sons, Ltd. (Required)
  • Cooper, Reimann, Cronin, & Noessel. 2014. About face: the essentials of interaction design. John Wiley & Sons.

Book Chapters

  • Kentaro Toyama. 2015. Geek Heresy. PublicAffairs.
  • Friedman, B., & Hendry, D. G. 2019. Value sensitive design: Shaping technology with moral imagination. MIT Press.
  • D’ignazio and Klein. 2023. Data feminism. MIT Press.

Papers

  • Tondello, Gustavo F., et al. 2019. Gameful design heuristics: a gamification inspection tool.” Human-Computer Interaction. Perspectives on Design: Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I 21. Springer International Publishing, 2019.
  • Mark Weiser. 1999. The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (July 1999), 3–11.
  • Sunny Consolvo, et al. 2008. Activity sensing in the wild: a field trial of ubifit garden. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’08). ACM.
  • Althoff T, White RW, Horvitz E. 2016. Influence of Pokémon Go on Physical Activity: Study and Implications. J Med Internet Res. 2016 Dec 6;18(12):e315.
  • Gregory D. Abowd and Elizabeth D. Mynatt. 2000. Charting past, present, and future research in ubiquitous computing. ACM Trans. Comput.-Hum. Interact. 7, 1 (March 2000), 29–58. ACM.
  • Marc Rettig. 1994. Prototyping for tiny fingers. Commun. ACM 37, 4 (April 1994), 21–27.
  • Krzysztof Z. Gajos and Lena Mamykina. 2022. Do People Engage Cognitively with AI? Impact of AI Assistance on Incidental Learning. In Proceedings of the 27th International Conference on Intelligent User Interfaces (IUI ’22). ACM.
  • Thomas Erickson, Christine Halverson, Wendy A. Kellogg, Mark Laff, and Tracee Wolf. 2002. Social translucence: designing social infrastructures that make collective activity visible. Commun. ACM 45, 4 (April 2002), 40–44. ACM.
  • Sanjay R. Kairam, Melissa C. Mercado, and Steven A. Sumner. 2022. A Social-Ecological Approach to Modeling Sense of Virtual Community (SOVC) in Livestreaming Communities. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 356 (November 2022), 35 pages. ACM.
  • Jeff T. Sheng and Sanjay R. Kairam. 2020. From Virtual Strangers to IRL Friends: Relationship Development in Livestreaming Communities on Twitch. Proc. ACM Hum.-Comput. Interact. 4, CSCW2, Article 94 (October 2020), 34 pages. ACM.
  • Emma Beede, Elizabeth Baylor, Fred Hersch, Anna Iurchenko, Lauren Wilcox, Paisan Ruamviboonsuk, and Laura M. Vardoulakis. 2020. A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). ACM.
  • Yoo, Daisy, Alina Huldtgren, Jill Palzkill Woelfer, David G Hendry, and Batya Friedman. 2013. A Value Sensitive Action-Reflection Model: Evolving a Co-Design Space with Stakeholder and Designer Prompts. In CHI 2013. ACM.
  • Ruha Benjamin. 2019. Assessing risk, automating racism. Science 366, 421-422.